This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
hello good sir i myself am beginning 3d stuff my self and it would seem to me that you know how to make a weapon in unreal and i would like some info on just how to do that and what tools did you use?
Hello, I used 3D Studio Max with ActorX Plugin to export assets, and UnrealED (UT2004 version) It's been ages since I've made a weapon but as far as I can remember the process went something like this. - Model, Rig, and Animate gun in 3D Studio Max, and texture using Photoshop. - Export a static mesh version (.ase) and some other stuff like a rigged version with bones using ActorX (I think) - Import it all into UnrealED, I then took some programming done for existing weapons like the Shock Rifle and Sniper Rifle from the game and modified them to work as my own gun. (My memory is ultra fuzzy on this one so I can't tell you anymore than that ) - Then I made a mutator which would replace an existing gun in game with my own.
hello Alex. i was wondering if i could make a myspace layout based off your "MySpace Profile Page" design. you said it might be impossible, but i think it is possible. but i would like to have your permission first before i use it.
i would really appreciate it if you let me give it a try.